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Hello!

I'm a Narrative, Level, and UX Designer backed by research experience in psychology and media studies. I focus on holistic experiences for diverse players

Featured Projects

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Creative Director / Narrative Designer

Shadow's Grove

I drove the creative direction—outlining themes, writing dialogue, directing cinematics, & designing narrative systems for Shadow's Grove: a 3D adventure game exploring the process of grief and moving on.

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GDC's Narrative Contest

Platinum Award Winner

I spoke about narrative design at the 2023 Game Developers Conference after winning the highest tier of their narrative review competition, providing insights into holistic interdisciplinary storytelling.

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UI / UX Designer

Strike Back

I wireframed and prototyped the user interface, conducted active playtesting, and worked closely with artists to improve the personality, flair, and player experience of Strike Back: a 2D fighting game.

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Solo Project - Environmental Storytelling

Frozen Echoes

I modelled, assembled, programmed, and created music for a solo level design project using Unity, Maya, MuseScore, and Reaper. In doing so, I used environmental storytelling to allow players to explore and learn about the ruins of an ancient civilization. 

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Narrative Designer - Mystery / Dialogue

Tick Our Time Away

I conceptualized the mystery, outlined the thematic direction, conducted historical research, and wrote dialogue for Tick Our Time Away: a murder mytsery visual novel with time travel mechanics.

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UX Designer / Research Assistant

Apocalypse Resort

I collaborated with a psychology professor to design a game for use in aggression research experiments, producing accessible, concise documentation for teams of varied backgrounds.

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