I'm a Narrative and UX Designer backed by research experience in psychology and media studies. I focus on holistic, resonant experiences for diverse players!
I drove the creative direction—outlining themes, writing dialogue, directing cinematics, & designing narrative systems for Shadow's Grove: a 3D adventure game exploring the process of grief and moving on.
GDC's Narrative Contest
Platinum Award Winner
I spoke about narrative design at the 2023 Game Developers Conference after winning the highest tier of their narrative review competition, providing insights into holistic interdisciplinary storytelling.
UI / UX Designer
Strike Back
I wireframed and prototyped the user interface, conducted active playtesting, and worked closely with artists to improve the personality, flair, and player experience of Strike Back: a 2D fighting game.
Narrative Designer - Mystery / Dialogue
Tick Our Time Away
I conceptualized the mystery, outlined the thematic direction, conducted historical research, and wrote dialogue for Tick Our Time Away: a murder mytsery visual novel with time travel mechanics.
UX Designer / Research Assistant
Apocalypse Resort
I collaborated with a psychology professor to design a game for use in aggression research experiments, producing accessible, concise documentation for teams of varied backgrounds.
Solo Project - Worldbuilding
Eniri: World Bible
I wrote a longform world bible and created several maps detailing the land of Eniri, exploring themes of personal development and perspective through its structure, cultures, and locations.